Скачать Звуки Advanced Quake Sounds v3.0 для сервера CS 1.6 из категории Плагины AMXX, бесплатно и без регистрации
Описание:
Этот плагин легко настраивать, так как к нему есть файл конфигурации. В плагине присутствует много разных звуков, с Unreal Tournament и других игр. Плагин не имеет багов, протестирован на все 100%, вместо плагина ut_killstreak_adv. Вы можете настроить как звуки, которые будут проигрываться, так и сообщения, которые будут показываться.
Head Shot -> Head shotSuicide -> Laughts:...Grenade Kill -> Laughts:...Team Kill -> Team killerKnife Kill -> Humiliating defeatFirst Blood -> First bloodRound Start -> Pickup your weapons and fightDouble Kill -> Double killHattrick -> HattrickFlawless Victory -> Flawless victoryRevenge -> Pay back
Файл конфигурации:
; NOTE: If you disable one event, for example: "HEADSHOT EVENT", headshot sounds will not be precached!; NOTE: At hudmessages, use value "" (empty) for set NO-Hudmessages; NOTE: If you disable the plugin, all sounds will be deprecached; Enable or disable the plugin (1 = enabled | 0 = disabled)ENABLE/DISABLE PLUGIN = 1; Hudmessages in RGB; NOTE: Use underline for random. Underline is `_` (without quotes); NOTE: Maximum value is 255 and minimum, 0HUDMSG RED = _HUDMSG GREEN = _HUDMSG BLUE = _; Killstreak; NOTE: Is sounds with Monsterkill, Godlike, Multikill, Megakill, Triplekill, etc:...KILLSTREAK EVENT = 1; Headshot; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim name; NOTE: Example of hudmessage for headshot: "%s removed %s head!!" (without quotes should writen); NOTE: This hudmessage will be sent to all players (not only to killer)HEADSHOT EVENT = 1HEADSHOT ONLY KILLER = 1HEADSHOT SOUNDS = QuakeSounds/headshot.wav , QuakeSounds/headshot2.wav , QuakeSounds/headshot3.wavHEADSHOT HUDMSG = ; Suicide; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is selfkiller (victim)SUICIDE EVENT = 1SUICIDE SOUNDS = QuakeSounds/suicide.wav , QuakeSounds/suicide2.wav , QuakeSounds/suicide3.wav , QuakeSounds/suicide4.wavSUICIDE HUDMSG = %s knows how the kill command works!; Nade kill; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim nameNADE EVENT = 1NADE SOUNDS = QuakeSounds/nade.wavNADE HUDMSG = %s made a precision throw to %s; Team kill; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, teamkill `maker`TEAMKILL EVENT = 1TEAMKILL SOUNDS = QuakeSounds/teamkiller.wavTEAMKILL HUDMSG = %s is probably delusional...; Knife kill; NOTE: Hudmessage structure: "%s {MESSAGE} %s {MESSAGE}", where first %s is killer name, and next %s is victim nameKNIFE EVENT = 1KNIFE SOUNDS = QuakeSounds/knife.wav , QuakeSounds/knife2.wav , QuakeSounds/knife3.wavKNIFE HUDMSG = %s sliced and diced %s; Firstblood; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, firstblood `maker`FIRSTBLOOD EVENT = 1FIRSTBLOOD SOUNDS = QuakeSounds/firstblood.wav , QuakeSounds/firstblood2.wav , QuakeSounds/firstblood3.wavFIRSTBLOOD HUDMSG = %s made First Blood!!!; Roundstart; NOTE: Hudmessage structure: "{MESSAGE}", what message do you want, don't use "%s" thereROUNDSTART EVENT = 1ROUNDSTART SOUNDS = QuakeSounds/prepare.wav , QuakeSounds/prepare2.wav , QuakeSounds/prepare3.wav , QuakeSounds/prepare4.wavROUNDSTART HUDMSG = Prepare to Fight!!!; Double kill; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, doublekill `maker`DOUBLEKILL EVENT = 1DOUBLEKILL SOUNDS = QuakeSounds/doublekill.wav , QuakeSounds/doublekill2.wavDOUBLEKILL HUDMSG = Wow %s made a double kill; Hattrick; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer name, the player with most kills for this round; NOTE: `Min frags for Hattrick` with other words, is: How much frags you should made in one round, to appear at the round end "`you` was unreal to this round!"HATTRICK EVENT = 1HATTRICK SOUNDS = QuakeSounds/hattrick.wavHATTRICK HUDMSG = %s was unreal this round!MIN FRAGS FOR HATTRICK = 7; Flawless victory; NOTE: Hudmessage structure: "{MESSAGE} %s {MESSAGE}", where %s is flawless teamname (CTS, TS)FLAWLESS VICTORY = 1FLAWLESS SOUNDS = QuakeSounds/flawless.wavFLAWLESS VICTORY HUDMSG = Flawless %s victory!; Revenge; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer/victim nameREVENGE EVENT = 1REVENGE ONLY FOR KILLER = 0REVENGE SOUNDS = QuakeSounds/payback.wavREVENGE KILLER MESSAGE = You got avenged on %s!REVENGE VICTIM MESSAGE = %s got avenged on you!
Загрузить "quakesounds.ini" в addons/amxmodx/configs/ Загрузить "QuakeSounds.amxx" в addons/amxmodx/plugins/ Загрузить "QuakeSounds.sma" в addons/amxmodx/scripting/
Текущая версия: 3.0
Изменения:
v1.0 - Initiate the plugin
v2.0 - Added "if (!killer) { return }" check for avoid the world kills (killed by world)
v3.0 - Added Revenge event + sound, big thanks to yokomo + teamkill sound
Примечания:
Если настроено для убийцы 1, только он услышит звук. Если, настроено 0, убийца и жертва обое услышат звук. (!!Не весь сервер!!)
; Revenge; NOTE: Hudmessage structure: "%s {MESSAGE}", where %s is killer/victim nameREVENGE EVENT = 1REVENGE ONLY FOR KILLER = 0REVENGE SOUNDS = QuakeSounds/payback.wavREVENGE KILLER MESSAGE = You got avenged on %s!REVENGE VICTIM MESSAGE = %s got avenged on you!
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